how to I force fire the “Tool.Unequipped” function on a tool if I’m using custom inventory system? Is there any way?
ok I found something I parented into backpack waited .5 second then parented to custom backpack although if any better methods I do want to kno
If you want to unequip a tool just do Tool.Parent = player.Backpack or do humanoid:UnequipTools() -- May not work idk worth a shot tho
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since I did parent it to backpack and then to my I will mark this as solution
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