I basically want to find a way to forcefully set the position of a player’s cursor. In essence, this:
local myMouse = Player:GetMouse()
myMouse.Position = Vector2.new(x_position, y_position)
I basically want to find a way to forcefully set the position of a player’s cursor. In essence, this:
local myMouse = Player:GetMouse()
myMouse.Position = Vector2.new(x_position, y_position)
I don’t think you can, pretty sure mouse is read-only. You can try creating a pseudo cursor with GUIs, but yeah, you can’t change mouse position.