How do i get a specific player on serverscript?

-- ServerScript Inside a Textlabel

local timer = script.Parent
local rs = game:GetService("RunService")
local reps = game:GetService("ReplicatedStorage")
local player = game:GetService("Players").PlayerAdded

local currentwalkspeed = 12
local maxtimer = 30

local function deleteLoadingGame ()
	
	reps.WalkSpeed:FireClient(player, currentwalkspeed) -- player parameters issue
	
	task.wait()
	
	timer.Parent.Parent:Destroy()
	
end


timer.Text = maxtimer

repeat wait(1) timer.Text -= 1 until timer.Text == "-1"

timer.Text = ""

task.delay(5,deleteLoadingGame)
-- LocalScript inside StarterCharacterScript

local reps = game:GetService("ReplicatedStorage")
local plr = game.Players.LocalPlayer



reps.WalkSpeed.OnClientEvent:Connect(function (player, walkspeed)
	plr.Character.Humanoid.WalkSpeed = walkspeed
end)

The error like : “unable to cast value to object” and PlayerAdded didn’t run the code.

I’ve tried many solution and still didn’t work like game.Players.PlayerAdded or game.Players:GetPlayers(). So is there a way to get a specific player on the serverscript?

You should be using LocalScripts with UI, where is your TextLabel and what are you trying to achieve?

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I want to do like change of walkspeed inside every script that runs the same remote event.

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You want to run the deleteLoadingGame whenever a player joins. And the way you do it is by connecting it to the playerAddedd event instead of what you did.

-- ServerScript Inside a TextLabel

local timer = script.Parent
local reps = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")

local currentwalkspeed = 12
local maxtimer = 30

local function deleteLoadingGame(player)
    reps.WalkSpeed:FireClient(player, currentwalkspeed)
    wait()
    timer.Parent.Parent:Destroy()
end

timer.Text = maxtimer

repeat
    wait(1)
    timer.Text = timer.Text - 1
until timer.Text == "0"

timer.Text = ""

-- you can just do Players.PlayerAdded:Connect(deleteLoadingGame) too
Players.PlayerAdded:Connect(function(player)
   -- we call the function on that player that joined
    deleteLoadingGame(player)
end)
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It works, but the playeradded function didn’t run the code inside.

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For me, I think PlayerAdded wont work in Client.

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