I have a game with a 93% like rating, and 20 minutes average playtime (93rd percentile). D1 retention was at 25% . All the other stats (d7, Average revenue , etc ) are at 0.
Ive spent over 10000 robux on ads and gotten 1800 visits and people seem to enjoy it, only question is when do the visits come naturally (home page or other) and when can I stop advertising. I know that revenue is the biggest factor in roblox choosing what to display but my stats seem pretty decent?
I’ve just tried out your game, and I must say that it’s a very great concept! There is one question that you must answer to receive the “organic visits”: How should I keep my players engaged and occupied?
Currently, your game is very stale in terms of gameplay. There are no “modifiers” to spice things up. There are no missions to complete for rewards. There aren’t even gears to prank other people, which is commonly found in many Roblox games, including cheap games like escape obbies.
Your game is a multiplayer game, so you must give players the things that they can buy to create meaningful moments with each other. Something as simple as a Slap Hand gamepass, for instance, can increase retention because content creators who find your game interesting can support your game by buying it while increasing their video length, and giving your game a chance to be exposed to a much larger audience… if you don’t mind trolls in your game, of course.
What I wrote is merely an example. I would love to see if you can pull off greater ideas for your multiplayer experience. Good luck!
What cost per click were you paying? Were you use using the new ad manager or the classic ad manager? It sounds like 35 ad credits should have gotten you a looooot more visits.
In my experience, search has been the biggest organic growth for me, search and friends. I’d recommend a very searchable name, but it’ll obviously also need to stand out from the other results. Basically the same growth method as YouTube videos.
I spent 27 ad credits and got 1.1k visits, the average cost per click isnt listed but I have an average of 0.025 cost per play. Im thinking maybe my thumbnail doesnt say enough or its not “clickbaity” enough for the average player.
If you are using the new ad manager which is Ai driven, it’s not that great at being efficient with a low budget. It will basically start off on low bids but then once the end of the day gets close, it just blows all the remaining credits to top off the day resulting in sometimes insane cost per click that no dev would ever agree to. If you are trying to just drive visits, use the classic ad manager so you can force it to $0.01 per click which results in more visits, more players, etc.
As far as being click-bait, it’s up to you if you want to advertise something and stretch the truth a little.
You only get charged when they click to enter your game, which means they saw the ad, followed it to your game and then actually entered the game (classic ad mode). So if $0.01 brings in 2.5 times more players, that means 2.5 times more players interacted with the ad.
But, this is where it gets a little confusing. If you are paying “more” per click, it means more players see your ad faster than the same person who is bidding $0.01 versus $0.025. So, if you need a lot of players right now, then you pay more to scoop up more players but if your game doesn’t depend on large batches of players entering your game all at once, then the lower amount is more efficient as players trickle in slower.
For example, if your game works just fine with 1 or 2 players, the lower amount makes more sense. But if you game is like those that require +8 players to start a round, those players might not want to wait around for others to join and leave. I have not had a chance to try your game, so I can’t really say, you probably know best about the minimum amount of players needed to get a good game going.
I took some time to play it, so this is just honest feedback.
To start, I did have fun playing it, even though I was by myself, it was still fun.
The location of the store icon is right behind the chat window, might want to consider moving it down so you don’t have to disable chat to use it.
Does the health bar need to show? Players don’t take any damage other than turning to stone?
I was able to “stone” my player in mid air quite a few times by spam jumping and sometimes very high into the air, not sure if that is intended or not?
It’s very, very quiet. Maybe some game music or more sound fx from the players?
You probably don’t need to load the invite friend screen the moment they enter the game, especially since if it doesn’t load right away, it blocks the game view until you can close it, which sometimes took me over a minute for some reason if the Roblox invite system was slow.
This game seems like it would be really fun if you had a “competition” mode where two teams of players compete to build two different towers the fastest or some timer of who can achieve the best height, etc.
A leader-board for high scores would be a big draw in this game.
Some neat special fx the higher you go? I saw clouds in one of your front cover images, does that happen in game if you get high enough?
Not sure what you mean, right as you pass the current highest height it waits a random amount of time before ragdolling, and then another random time before stoning. Ive never seen anyone go so high that its impossible to reach.
Music might be good
Good idea
Not sure if ill do that (the code is a mess)
Do you mean leaderstats with high score? or one of those displays with global leaderboards
I do like that idea and no unfortunately you cant really do volumetric clouds in Roblox
But thank you for all the ideas
If can be a menu gui or an in-game sign, but I am curious who has gotten the highest and I’m sure others would be as well. Competition drives players to stay longer.
Well, it doesn’t have to be clouds, it could be birds flying by, planes, low earth orbit satellites for insane heights, etc.
I think you best bet is: making your game appealing on the home page, as that’s your best bet. Try making your home page icon the classic you vs friend (you beating your friend).
I have learned that once you have 4 or more players, you will start to appear on the home page. I also recommend sitting in your game during advertising, and just generally interacting with the community during advertising.
It’s random, so getting one or two in a row is very difficult. Just getting that one, you see how many tries below it took.
What happens if you multiple that by a lot more players, I’m not sure?
If you are concerned about game continuity, then you could put in some checks to make sure the statue is at least touching some other statue or the ground before you anchor it in place, maybe give it a moment to fall and check every server frame if it’s touching something to avoid them floating in the air. You know players, if there is a way to mess things up, they will do it!
Well I made a bunch of suggestive changes and still no one seems to enjoy it too long. I think the structure of the game doesnt allow for much monetization and so no matter what I do it wont take off.
You should try creating community, even not concerned about your game, more of a Roblox, then you could ask them for help with testing and maybe organize in-game events, this way they’ll more likely come back and maybe even tell their friends about your game