How do I get physics on this Mac 10 grip?

Yo, so I’m about to rig and animate this Mac 10:
image

But is there a way for me to get physics on this grip (it is separated from the gun) without me having to animate it?
image

I have no idea how to use attachments or constraints, but I think that’s the answer. If you know how, please explain

If this is a mesh and it’s only one mesh, I don’t think so. You will have to separate it.

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No, it’s separated, sorry I forgot to point that out.

I’ve been rigging and animating guns for a while now, don’t worry I know what I’m doing, I just needed help on this

You can add a rope constraint to the part

https://gyazo.com/462417187957d433f85a4dc334c2c865 (you could also make the rope look invisible, you can also use a rod constraint)

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That works! Thank you!

30 chars

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Make sure to mark the post as a solution so others know that it has been solved! :smiley:

I did, you didn’t see it? Anyways, thanks again :+1:

A ballsocket constraint worked the best!

59b57a314a3307e97b52fe76ab94ce2e

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