rek_kie
(Ike)
1
Yo, so I’m about to rig and animate this Mac 10:

But is there a way for me to get physics on this grip (it is separated from the gun) without me having to animate it?

I have no idea how to use attachments or constraints, but I think that’s the answer. If you know how, please explain
Quwanterz
(Quwanterz)
2
If this is a mesh and it’s only one mesh, I don’t think so. You will have to separate it.
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rek_kie
(Ike)
3
No, it’s separated, sorry I forgot to point that out.
I’ve been rigging and animating guns for a while now, don’t worry I know what I’m doing, I just needed help on this
You can add a rope constraint to the part
https://gyazo.com/462417187957d433f85a4dc334c2c865 (you could also make the rope look invisible, you can also use a rod constraint)
2 Likes
Make sure to mark the post as a solution so others know that it has been solved! 
rek_kie
(Ike)
7
I did, you didn’t see it? Anyways, thanks again 
rek_kie
(Ike)
8
A ballsocket constraint worked the best!

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