local CS = game:GetService("CollectionService")
local UIS = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local DoAnim = script:WaitForChild("DoAnim")
UIS.InputBegan:Connect(function(input, gameProcessed)
if input.UserInputType == Enum.UserInputType.Keyboard then
if input.KeyCode == Enum.KeyCode.E and not gameProcessed then
for _,Interactable in pairs(CS:GetTagged("Door")) do
if CS:HasTag(Interactable, "Door") then
local Magnitude = (Interactable.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude
if Magnitude <= 6 then
if Interactable.Parent.Werte:FindFirstChild("OpenOrClose") then
DoAnim:Play(true)
Interactable.Parent.Werte.OpenOrClose:FireServer()
end
end
end
end
end
end
end)
How it tells me error “Play” isnt valid member of animation