How do I identify when a player is seating?

The tittle says everything, I want to identify when a player is seating without using “Sit” Bool Value?. How do I achieve it?

Humanoids have a .Sit value, is that what you mean?

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You can utilize the .Seated event for this.

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You could do something along the lines of:

    if Hit:IsA("Seat") then
        if Hit.Occupant ~= nil then
            local Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
           print(Player.Name.." took a seat")
        end
    end
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