The tittle says everything, I want to identify when a player is seating without using “Sit” Bool Value?. How do I achieve it?
Humanoids have a .Sit value, is that what you mean?
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You can utilize the .Seated event for this.
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You could do something along the lines of:
if Hit:IsA("Seat") then
if Hit.Occupant ~= nil then
local Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
print(Player.Name.." took a seat")
end
end
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