How do I increase the effect of inertia?

I have a car that currently does not feel as heavy as it should.

I want to increase the effect of inertia on an object (the car) in motion for an added sense of weight but I have no idea how to translate real-world calculations into code.

I’ve done a little bit of messing around with VectorForces but I do not know if that is the best solution to the problem. Any guidance and help is appreciated!

I’m not yet familiar with physics, but there is a property called BasePart.CustomPhysicalProperties and within it there is a .Density and .Friction property

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