How do I keep a part following another part?

I have an cannon and I have a shooting part that I want all the bombs to fire from. But the cannon will have a random rotation so how can I make sure it is rotated and placed in the right position so it is rotating with it?
Ball: Shooting point

Use Weld constraint if you want the ball unanchored.

As suggested use one of the various constraint instances depending on what behavior you’re trying to achieve.

It will be anchored, I am just trying to get it so I know where to shoot my cannon balls