How do I keep the hand from springing back into place after the animation is done?
It’s supposed to just stay but idk how to make it do that.
How do I keep the hand from springing back into place after the animation is done?
you need to activate this![]()
on the animation editor and publish the animation
I’m pretty sure that would loop the hand squeezing as well, I just want the hand to keep gripping.
I fixed it by making the frame longer, but one issue I have now is the easing direction is reversed.
u can just play a separate looped animation (I like this cuz u can also animate it as u like) or set speed to 0
You can use AnimationTrack:AdjustSpeed(0) to stop the animation.