hey guys, as the title suggests, how would I achieve this sort of consistency in my game?
today I wanted to see if this sort of scaling works on Roblox, so I made two sprites on Aseprite, one sprite 2 pixels x 2 pixels, and one which is 100 pixels x 100 pixels
actually hold on
in theory, this would work, but this isn’t theory. the pixel size will scale accordingly to the size in the p.e, and won’t follow the size of the base pixel
ykw, pixel size doesn’t matter in a 3d game in my opinion
just saw a few examples of pixel art in a Roblox game, it doesn’t seem to matter much, however thank you so much!