I’m trying to create real-time communication between the Roblox Client and a helper application running locally on the player’s computer.
As far i know, i can do this method but the latency gonna be high.
[Client] <==RemoteEvent/RemoteFunction==> [Server] <==HTTP==> [ Client Helper (localhost)]
Is there a way to do this method?
[Client] <== ==> [ Client Helper ]
Send Data To Helper Is Possible (Read Log File), What about sent data back to Client?
Also i tried to write log file content, but Roblox will not read the log file, it only writes.