so… I am making a module script containing funcs that are a must for magic, so one of them was placing the fx such that when the player moves it should also move this is what i got so far ~
module.link = function(fx,hrp,Offset,Type)
if Type == "CFrame" then
fx.CFrame = hrp.CFrame + Offset
end
end
the only problem is that if i were to move the char, the vfx doesnt move with it; I was wondering how i could achive this please reply below
Well detecting a change each frame would still require a run service bind, but chances are the player will move their character so the check is mostly useless.