How do i lock linear velocity to a limit

how do i give linear velocity a speed limit
thats all i have no idea about what details i should add

LinearVelocity has properties that allow you to set a limit on the force applied under certain conditions.

my problem is that i want vector force to accelerate quickly but if i make the force high the object turn it cannot do it so i want something to limit the linear velocity

Well lucky for you there are Mover Constraints for linear velocity, acceleration, torque, angular velocity, and so on, each with their own set of highly customizable properties that can let you customize force application.

Sounds like your real problem here is understanding the motion and force physics behind them. While you might find some help here, this is a scripting support thread, not a math thread. If you come back with some (non-AI written) code you might have some more luck.

there is not that much code in my project currently
i have the project as a missile that goes directly to you
the only code in the project is just the script telling the missile to look at the player’s humanoidrootpart and vector force moves the missile
and it didnt success

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i have never used linear velocity but have you tried checking the parts velocity and when it reaches your cap just disabling the velocity and when it goes too low enabling it?