I want to make a script that assigns one player to each spawn (SpawnLocation) in my experience. I know a way of doing this, which is making a team for each person with corresponding team spawns, but I want to script a more efficient way if possible. Can someone briefly explain how I would go along with this?(writing full scripts is not needed)
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You could try using object values to determine the spawn the player is set at when they join, and whenever they spawn, spawn them at the object value’s value.
I would probably keep this ov, (object value), somewhere in the player object, so that it stays set to the same value even after they die.
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Yeah, it seems that it would work if I did that. Thanks. I’ll mark your reply as a solution.