My current Code:
Object.AssemblyAngularVelocity = Character.HumanoidRootPart.CFrame.LookVector * Power * Properties.DefaultMultiplier
Result it gave me: https://gyazo.com/f22b26eed6a82a0625186b18b75936d4
My current Code:
Object.AssemblyAngularVelocity = Character.HumanoidRootPart.CFrame.LookVector * Power * Properties.DefaultMultiplier
Result it gave me: https://gyazo.com/f22b26eed6a82a0625186b18b75936d4
You have a discrepancy between angular velocity and linear velocity (which you are computing using your look vector). I would recommend to just use AssemblyLinearVelocity
.
Thank you!
chars; rereerererererererere
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