How do I make a ball Roll where my character is facing

My current Code:

Object.AssemblyAngularVelocity = Character.HumanoidRootPart.CFrame.LookVector * Power * Properties.DefaultMultiplier

Result it gave me: https://gyazo.com/f22b26eed6a82a0625186b18b75936d4

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You have a discrepancy between angular velocity and linear velocity (which you are computing using your look vector). I would recommend to just use AssemblyLinearVelocity.

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Thank you!
chars; rereerererererererere

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