Basically I’m trying to make blocks in which they move in a line that rotates based off the origin blocks rotation. However, this happens and also messed up the rigid align orientation and for some reason negates the original velocity.
https://gyazo.com/de2ffd7a2ab4aabcb202a4d2adcb6c6a.gif
A side note is that the velocity that a block starts with is based off where it starts at with its rotation on spawn, based off a lookvector.
Help would be appreciated!