I dunno what type of body movers it uses and how I would change said movers to make the boat move forwards or turn. I don’t want the code for this, I just wish to be explained on how I would make this.
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I suggest using BodyVelocity for basic movement, setting the velocity to various different LookVectors of the boat, and possibly BodyAngularVelocity for turning the boat. If you also need buoyancy mechanics down, you could use BodyPositions with the MaxForce only contributing to the Y axis to keep the boat afloat. Never really coded a boat before, so I’m not sure, but those seem to be the best options since there’s not really many other BodyMovers to choose from.
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