So, I’m a new scripter, and I’ve figured out how functions and variables work, (In which i feel like that’s a big step!) And I’m trying to create a script where if a player says yes or no, a part in the workspace turns green (yes) or red (no). The way I’m approaching this is by calling functions. I have the first two functions down on this example, and I’m not sure how to make the chat part:
function yes()
workspace["Fiddle Part"].BrickColor = BrickColor.new("Lime green")
end
function no()
workspace["Fiddle Part"].BrickColor = BrickColor.new("Really red")
end
I would really appreciate if someone could help me, thank you.
Open Here if you want the changes to be shown to everyone in the server
local players = game:GetService("Players")
function yes()
workspace["Fiddle Part"].BrickColor = BrickColor.new("Lime green")
end
function no()
workspace["Fiddle Part"].BrickColor = BrickColor.new("Really red")
end
players.PlayerAdded:Connect(function(player)
player.Chatted:Connect(function(message)
if message:lower() == "yes" then
yes()
elseif message:lower() == "no" then
no()
end
end)
end)
Put the script under ServerScriptService [if you want these changes to be shown to everyone in the server]
Open Here if you want the changes to be shown to the local player only
if you want the changes to be shown only to the player , then use -
local players = game:GetService("Players")
local player = players.LocalPlayer
function yes()
workspace["Fiddle Part"].BrickColor = BrickColor.new("Lime green")
end
function no()
workspace["Fiddle Part"].BrickColor = BrickColor.new("Really red")
end
player.Chatted:Connect(function(message)
if message:lower() == "yes" then
yes()
elseif message:lower() == "no" then
no()
end
end)
make sure this is a local script
by the way, we’re using lower() so even if the player says ‘NO’,‘YES’,‘nO’,‘YEs’,etc… it’ll apply for it.
If you want it to only change for a specific player (the one who said yes/no), do
game.Players.LocalPlayer.Chatted:Connect(function(Message)
if string.lower(Message) == "yes" then
print("Yes")
elseif string.lower(Message) == "no" then
print("No")
end
end)