How do I make a curved road?

Hello, I’ve been trying to make a curved road, but I can’t. I’m using Archimedes, but whenever I try to make a curve, it messes up in the end. I don’t know the math of how do I do it.

I want to make this:

This is my first time creating a road, and I mess up at the end. Here’s my road so far:

As you can see I’m trying to make the road curve by unioning but I still got confused because of lots of parts, so my build became complex. I want to achieve a curve with the Archimedes plugin.

image

So, I’m trying to make this curve, but the part doesn’t exactly connect with the other corner of the 56x56 studs part. How do I make it connect? Is there any math to do this perfectly?

Any help is appreciated, as I’m building my first map.

I’ve made the curved road with a tutorial, and it was pretty easy to make.

I will be trying to find better ways to make an optimized road in Blender in the future.

Here’s the tutorial if you’re struggling with roads:

I hate to be that guy, but you should not be using Gap Fill to connect those edges. You should use Resize Align instead, since that one doesn’t add unnecessary parts.

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Yeah after filling up the gaps, I saw many wedges being used to make parts. I tried using resize align then, but it wasn’t smooth. Since resize align doesn’t make smooth edges, I made the road for reference in Blender. I’m bad at understanding scaling in Blender, so what I would be doing instead is unioning the road, then exporting it as .obj, then remaking it in Blender, which will be performance friendly and smooth.

Fun fact: using gap fill added 170+ parts only in one curve, imagine using that road all over the map…

That’s why I will only be using this map for reference. But I will try to find better ways to make roads inside Roblox Studio, for now, Blender is the best choice.

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