Currently I’m trying to make a egg opening system like the one in ps99, here’s an example of what I’m trying to do:
But currently my egg opening system is like this, the egg doesn’t rotate:
My code is this:
-- how do i make egg rotate
EggMeshMoveConnection = RunService.RenderStepped:Connect(function()
EggMeshClone.CFrame = Camera.CFrame * CFrame.new(0, .3, -7)
end)