When I say “fixed”, I want to make it so that the orientation of a part always stays the same.
I tried doing this with a playerModel ( quite litterly just 2 parts with a hrp and torso ( with humanoid )) but it doesn’t seem to work, as it just makes the player flip back over, which I don’t want.
Here’s the script
while task.wait() do
script.Parent.Orientation = Vector3.new(90,0,0)
end
So when you get the character of the player the SetPrimaryPartCFrame() function will set his CFrame to the given CFrames, at the start i used CFrame.new() with the first parameter being the position, i gave his position so it wont change it and then * CFrame.angles is changing his orientation to the given one and one of the parameters MUST have math.rad or math.deg