Hello, so im trying to achieve a kicking system like a game called TPS: Street Soccer. But i don’t know how to do it. i made this script:
local Services = {
Players = game:GetService("Players"),
Debris = game:GetService("Debris")
}
local Settings = {
Kick_Cooldown = 1,
Kick_Force = 0
}
local Ball = script.Parent
local KickSound = Ball:WaitForChild("Kick")
local IgnoreTable = {}
Ball.Touched:Connect(function(Part)
local Character = Part.Parent
local Player = Services.Players:GetPlayerFromCharacter(Character)
local Humanoid = Character:FindFirstChildOfClass("Humanoid")
local Root = Character:FindFirstChild("HumanoidRootPart")
local mouse = Player:GetMouse()
mouse.Button1Down:Connect(function()
if not Player or not Humanoid or Humanoid.Health <= 0 or not Root or table.find(IgnoreTable, Player) then
return
end
table.insert(IgnoreTable, Player)
delay(Settings.Kick_Cooldown, function()
if not Player then
return
end
local Position = table.find(IgnoreTable, Player)
if not Position then
return
end
table.remove(IgnoreTable, Position)
end)
local Direction = CFrame.lookAt(Root.Position, Ball.Position).LookVector
if Direction.Magnitude < 0.001 then
return
end
local Velocity = Instance.new("BodyVelocity")
Velocity.Parent = Ball
Velocity.MaxForce = Vector3.new(1, 1, 1) * math.huge
Velocity.Velocity = (Direction.Unit * Settings.Kick_Force) + Vector3.new(0, Settings.Kick_Force /1.05, 0)
Services.Debris:AddItem(Velocity, 0.2)
KickSound:Play()
end)
end)
but uhhh… it doesn’t work how i wanted it to, can yall help?