How Do I Make A Level Overhead

I Just Wanted The Level Overhead And I Don’t Know How

Here’s The EXP Gui It’s Not The Overhead Script

local player = game.Players.LocalPlayer
local level = player:WaitForChild("Level")
local current = level:WaitForChild("Current")
local max = level:WaitForChild("Max")

-- UI-related variables.
local gui = script.Parent
local exterior = gui:WaitForChild("Exterior")
local label = exterior:WaitForChild("Label")
local exp = exterior:WaitForChild("Exp")
local bar = exterior:WaitForChild("Bar")

-- Change stats upon join.

label.Text = "Level "..level.Value
exp.Text = current.Value.."/"..max.Value.." EXP"
bar.Size = UDim2.new(current.Value/max.Value, 0, 1, 0)

level.Changed:Connect(function(val)
	label.Text = "Level "..level.Value
	exp.Text = current.Value.."/"..max.Value.." EXP"
	bar.Size = UDim2.new(current.Value/max.Value, 0, 1, 0)
	game.Workspace["LevelUp"]:Play()
end)

current.Changed:Connect(function(val)
	exp.Text = current.Value.."/"..max.Value.." EXP"
	bar.Size = UDim2.new(current.Value/max.Value, 0, 1, 0)	
end)

And This Is The EXP Gui
Screenshot_65
Please Let Me Know How

1 Like

What do you mean by a level overhead? Do you mean an overhead that stays at a constant height, regardless of the head’s Y position?

There’s already a solution for this on social media

Please search first before asking here