Im not sure if this is the right catagory but ill go with it.
So i wanna make a object (in my case a tree) appear out of render when your in another area or when your to far away because i have alot of trees in my game does anyone know how to make it so when the player is to far away the trees will not appear?
Add fog, I think.
(30 letters)
That would work but what i want to do is make it (like in minecraft) when you go out of a certain distance the object disapears.
Using StreamingEnabled might seem like what you want. The dev hub wiki documentation can be found here
Are you trying to recreate the chunk system in Minecraft or just how objects disappear after you go far away enough?
I would do that but one this is a sci fi ga- i mean experience and two i have no idea how to script.
Ok, so using StreamingEnabled is probably good for what you want to do then, because it doesn’t require any scripting to set up.
Atmosphere Effects (roblox.com)
You may be interested in the “Ghosting” effect mentioned under “Atmosphere” > “Offset”, haven’t expiremented too much with it and it doesn’t disable rendering but rather makes the object transparent at a distance. Requires making zero code and is more of a bandaid fix for aesthetics rather than unloading the object.