Hello, currently I’m making a game which involves blocking. The blocking animation is one frame so if you play it. It will go straight to the pose, but I don’t know how to keep that pose when it plays
if animName == "Parry" then
print(playingAnimations)
for _, v in pairs(playingAnimations) do
v:Stop()
end
animation.Priority = Enum.AnimationPriority.Action4
animation:Play()
handle.Block:Play()
task.spawn(function()
while wait() do
if tool:GetAttribute("Parry") == false then
animation:Stop()
break
end
end
end)
end