How do I make a painting system?

Hi, I’m currently a developer for a game where you need to roleplay & take over the world as a nation.

In previous versions of this game past developers have used world maps with lots of parts and users can paint the parts to claim that part of land. Lots of parts (10k+) can cause lots of lag so it wasn’t very ideal, so I’ve decided to just get a normal world map with only about 200 MeshParts.

Here’s a clip of how the current painting works:

It’s not very ideal considering that players cannot conquer precise areas of land.

How would I make a better painting system? Please consider that every country is just 1 MeshPart.

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The only way I can think of is either make the countries more then 1 mesh part and make the parts of a country its own mesh part, or, you can make a new part and put in on top or over the country. This is the only way I can think of, other then making a real painting game, but that would make a lot of lag, and that is not what this game is about.

I hope this helped :slight_smile: