Hi, I’m currently a developer for a game where you need to roleplay & take over the world as a nation.
In previous versions of this game past developers have used world maps with lots of parts and users can paint the parts to claim that part of land. Lots of parts (10k+) can cause lots of lag so it wasn’t very ideal, so I’ve decided to just get a normal world map with only about 200 MeshParts.
Here’s a clip of how the current painting works:
It’s not very ideal considering that players cannot conquer precise areas of land.
How would I make a better painting system? Please consider that every country is just 1 MeshPart.