How do I make a part give a currency when it moves from its original position?

Hey guys! I’m just started creating a game inspired by Destroy the Neighborhood, a game where you destroy a town to get coins using different tools. As I said, I want to create a script where if a part is moved from it’s original position (assuming a player used a tool to blow it up), it gives the player a couple coins. However, I don’t know how to do that, and would appreciate it if someone could give me some tips on how to make the script.

Thanks!

It would be better if you inserted the “blow up give coins” script inside of the actual tool.

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Well, the first part of that would be to make a script where if it detects if it moves, so how would I make that script?