You know when you get flung and you land sometimes, you are laying flat down? I want to do that but the player is always on the floor.
Hello, I think this script could help you:
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function layDown()
humanoid.PlatformStand = true
character:SetPrimaryPartCFrame(CFrame.new(character.PrimaryPart.Position) * CFrame.Angles(math.rad(-270), 0, 0))
end
layDown()
while true do
wait(1)
layDown()
end
I am not sure that this is totally what you expected tough it will make the player’s character lay down once joining the experience. Make sure you place it StarterCharacterScripts or StarterPlayerScripts. Feel free to make any changes to the script!
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