I’m honestly curios if this is possible. if so then you don’t need client side, but I’m just curios.
1 Like
a UI is created inside of the player, you can probably turn all the UI in it to transparent.
edit
The Ui appears under the player in PlayerGui, it appears when a prompts UI appears on screen
I can’t seem to find it. I checked the PlayerGui
1 Like
you can set its style to custom
ahh I see. Also, HOLLY WHY IS THERE SO MUCH TO PUT INVISIBLE. LIKE JEEZ
edit:
nvm If you just make first frame visible to false it works while being invisible.
1 Like
here yall go if you want one.
put this in a local script in starterplayerscripts.
also it only flashes for the first prompt
code:
-- set the object text for the prompt to: MAKE ME NIL
local Prompts = nil
repeat
wait(.1)
until game.Players.LocalPlayer.PlayerGui:FindFirstChild("ProximityPrompts")
Prompts = game.Players.LocalPlayer.PlayerGui:FindFirstChild("ProximityPrompts")
function Check(Prompt)
if Prompt.Frame.TextFrame.ObjectText.Text == "MAKE ME NIL" then
Prompt.Frame.Visible = false
end
end
for _, Part in pairs(Prompts:GetChildren()) do
Check(Part)
end
Prompts.ChildAdded:Connect(function(Added)
Check(Added)
end)
edit:
bug fixed
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.