How Do I Make A Quest When Cutscene Ends?

Info
hello, im a developer and im trying to make an horror game where you get trapped on a haunted mansion and you kind of need to escape it somehow (the story line of how described it isn’t creative, but the game will)
Problems
i actually have 3 issues (the quest thing is just the biggest one)
issue No.1:
-Problem knowing a script for a gamepass like “become the hero” where when you buy it, you become the 2nd character/the hero of the game and you’ll get different quests and teleported to a different map.( and wearing different assets)
issue No.2:
-Making a custom text when you die (for example just like the on the popular game doors when you die and gives you a random text)
Issue No.3:
-A quest system given to the player after a cutscene has ended.

1 Like

#help-and-feedback:scripting-support

nevermind but just helping you

2 Likes

for while i read this
#help-and-feedback:scripting-support please
also it’s best to compose different topics for different issues

oh wait im actually dumb i thought i did scripting support

You can run a code after the cutscene has ended. Heres an example:

function Cutscene(Name)
-- Code
end
Cutscene("blablabla")
wait(X+1) -- The length of the cutscene in seconds. (Added a extra second after the cutscene)
-- Quest code here

If you’re known to functions then this should help. (and if you’re using functions in your script/localscript)
Hope this helped. :happy1:

I’m glad I helped. :smiley:

Thank you! you’re a life saver

You’re welcome! :happy1:
If you ever need help, don’t be shy to message me. :slight_smile:

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