Hello people, I am trying to make a hair shaving system by moving bones in a MeshPart, however I ran into a small problem along the way (the system works but this is making some issues)
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What do you want to achieve?
I want FindPartOnRay to not return a part if the Ray only passed through the border of the MeshPart, not the actual visible part of the MeshPart -
What is the issue?
When using FindPartOnRay, the function will return that it found a part on the ray even though the ray only passed through the borders of the MeshPart (the box you would see when you select a part in studio) and DID NOT touch the actual visible part of the MeshPart.
Here is an image of the border Iām reffering to:
- What solutions have you tried so far? I tried looking for similiar posts and answers on the DevForum and other places but to no avail.