How do I make a realistic tree falling tween?

I have been working on a tree game and I am working on the falling animation which is really bad, and I don’t know a real good way to make it since I am not really the best with tweens. If someone could walk me through making a good tween for something like this that would be great.

What exactly are you tweening? The trunk, or a part welded to the trunk at the pivot point?

I am tweening every part that builds up the trunk, branches, and leafs. Which I could see as a problem because I should be tweening a primary part instead of half of the tree model

Just weld all the tree Parts to the main Part you want to pivot and make them unanchored.
Tween the main Part by itself.

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welded like this?

why just not deanchor it and add a invisible mass part that controls the center of mass

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However you weld it is ok. I use WeldConstraints for my projects, but every way has certain better points.

Bigger question is, did it work for you?

As to @yO_eyDev’s suggestion, you wouldn’t even need an invisible mass Part. You could make the Density of the wood Parts something medium like .6 (they’d still float in Terrain water) and the Density of the leaf Parts something light like .1 so they wouldn’t overpower the center of mass of the tree too much.
When you make the main part unanchored false (with the rest of the Parts welded to it) the tree would fall the way it should in real life.

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Turns out that tweens/physics is not a great way to make a tree fall–

I spent some time rigging the tree and made an animation for it, it turned out way better than I thought it would + it’s really not that hard to rig.

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