How do I make a serversided script.Disabled but with a local script?

Issue: It gets enabled, but does not activate the contents of the script.

Please help!

Um I do not think that would be possible from a local script like directly due to it being local not server but what you could do is fire a remote event from the local script and catch it on another server script and do it there.

Also if your still having problems you could have some type of event inside of the server script which will run when it is enabled. I think you could use the below for this:

Instance.Changed (roblox.com)

How do i check if a remote event is fired?
(PS, i forgot to state what this project is, i’m making a DBZ game in an arcade style, like 3DS: Extreme butoden)

To fire it:

RemoteEvent:FireServer (roblox.com)

To detect if it is fired:

RemoteEvent.OnServerEvent (roblox.com)

Thanks alot! This will help me SO MUCH

Yea I know but look at the title. it is asking between the serverside and the local side.

Its fine, thanks for your solutions but I found the awnser and its working great.