Hey y’all I’m currently working on a shop which I’ve never done by myself and I need some help.
So I have shop where players can buy sodas although it’s not physical they don’t actually get a soda so when the player clicks the buy button in my gui do I just send a signal to the server and then check if the player has enough money for the soda they wanna buy and then if they do I can send a signal to the client to update the buy button to “owned” or “already bought” and then I use datastores to save it?
That’s my thought process on how I’d go about doing it, but I don’t actually know if it’s correct or if it would works.
I’m currently not on my computer right now so can’t show the code I currently have.