How do I make a sound play locally on the client so the player only hears it, but it is triggered from a part?

Hello folks of the devforum. Today I seek answers to a question I have been asking myself and searching for. I want to make a part that once touched will trigger a local script that will play a sound. The reason I wish to do this is for a mystery quest game where the player enters the map and hears a background song but only the local player hears it so that way when they progress in the game, there wont be the future sound playing for people who just began. Does anyone have a solution?

You can add the sound inside StarterPlayerScripts and set Playing to true, and that should play whenever a player joins

Or

Listen for the touched event locally

Client:

local Plr = game:GetService("Players").LocalPlayer;
local Db = false;
local TouchConnect;

local function onTouch(Hit)
    if (hit.Parent:FindFirstChild("Humanoid")) and (game:GetService("Players"):GetPlayerFromCharacter(hit.Parent)  == Plr )then
     if not Db then
        Db = true;
            Audio:Play()--<Start playing audio
TouchConnect:Disconnect()--<Disconnect if you're not going to use again
    end;
   end;
end;

TouchConnect = Item.Touched:Connect(onTouch);