If you know Sol’s RNG, you know that it has a timed luck system to increases the player’s luck, and when it runs out, it decreases the luck by the same amount as the increase. How would I go about recreating this system?
Include script examples, and explanations. Got any questions? Ask me!
Hello! I completely understand this as I am actually really into this game at the moment! I was thinking maybe something like this?
local LuckTimer = 0
if Roll then--this is a base as i do not know how you will activate your roll system
LuckTimer += 1
if LuckTime == 10 then
LuckTimer = 0
plr.LuckValue.Value *= 2
end
--normal roll stuff would be here
end