How do i make a system like this

Hi, i wanted to ask how can i make a system like this without using a viewport frame?

you see how it sticks to the players cam how do i make it like that without using a viewport frame thanks you

I think you can try to weld the device into player head using weld constraint then position it.

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hmm i tried that but it didnt really worked

Update it’s position in a RunService.RenderStepped by offsetting player’s current camera cframe.

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