How do I make a Text Label display the Players Health?
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Check for the player’s health being updated and then update the TextLabel.
You could use .Changed for this, for example
game.Players.LocalPlayer.Character.Humanoid.Changed:Connect(function(property)
if property == "Health" then
game.Players.LocalPlayer.Character.Humanoid.Health
end
end)
The above is written via the forums and untested - just something that you can probably refer to.
EDIT: Instance.Changed refer to this
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