How do I make accessories move smoothly like this? (Unanchored/wiggly effect)

Hi guys, does anyone know how I can make accessories move like this smoothly? I attached a video reference.

I really like the effect because it looks soft, wiggly, and kinda unanchored while the player is moving. Almost like the accessory has smooth secondary motion or physics on it.

I’m trying to recreate this for my game but I honestly have no idea what method people usually use for this :sob:

Game: Desert Bus

Hello!, Yes! Rope constraints are chaotic sometimes so I recommend using ball constraints instead! Just like the video you can see the hat follows a sphere like path! That might be the ball constraint = D
Thanks for reading < 3

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