– What i wanted to achieve? -
Currently im making an 2d viewport frame effect that makes object inside of it looking like an 2d games, here’s some example image:
blender viewpoint mode
isometric structure
–What is the issue?-
Im trying to positions the camera of the viewport far away from the center of the object so when zooming in makes it looks like the object is parallel with the camera
for example, here’s what a bunch of cubes looks like in workspace:
same cube group but rendered inside the viewport frame :
as you can see, these cubes losses its color also it textures when appearing inside of the vpf (which i think, this happends when the distance from the camera to the object is too large, its over 70k studs ) so im trying to find other way to do this
–Solving attempts-
at first, i tried to change the material, and then highlights. however they returns a same result which does not changes anything
any help is appreciated!



