How do i make all total player value?

(Sorry Bad English)

Hello People of DevForum!

I need your help to create a text label that shows all player values,i know this is seems easy,but the problem is My game has a ‘rebirth system’,where if you rebirth all your value resets,and yeah of course if value resets text resets too.

If you don’t understand what I mean, let me explain it again in more detail.

For example, I have 100 cash and of course the text is 100 too (because I used this script,The number of text is based on the number of clicks):

While Wait() do
  script.Parent.Text = player.Stats.Cash.Value
end

And if I want to do a rebirth of course my cash will be 0, and the text will be 0 too.
So is there a way to make the text based on all the cash that has been collected from the player?

Thank you!

You will need to create a second value which you just never reset. But when a player earns for example Cash, you need to add it to both Values.

Thank you for the feedback.

But is there a easier way to make it?
It would be really difficult if i made that, because i have to redo my script again.

You can use this simple code to link the text with the value of money:

-- locals
local player = game.Players.LocalPlayer
-- when player join the game the value will be added automatically
script.Parent.Text = player.Stats.Cash.Value
-- will change the text automatically with the value
player.Stats.Cash:GetPropertyChangedSignal("Value"):Connect(function()
  script.Parent.Text = player.Stats.Cash.Value
end)
1 Like

Most likely not. You wont need to redo your script too. Just create a value, setup a datastore for it and whenever you add cash, just drop a line and add also the same amount to that value

Yes I know that, but in my game it doesn’t just have 2,3,5 scripts(line) i add cash,there like 50+ scripts(line) and yeah I’ll probably get confused if I have to search them all with ctrl + f.

Maybe do you know how to detect if value change to smaller or bigger?

Yes you can also detect a value beeing changed by doing GetPropertyChangedSignal. Also note that at the top is a menu named Script Menu. There you can do Find > Find All to search in all scripts

I think to check if + or - you can :

  • make a new IntValue when player join your game with this properties
    • Name = “oldValue”
    • Value = player.Stats.Cash.Value
    • Parent = player
  • and new value = player.Stats.Cash.Value
  • so you should edit the code of +50 cash to :
player.oldValue = player.Stats.Cash.Value
wait(0.05)
player.Stats.Cash.Value = player.Stats.Cash.Value + 50

local x
if player.oldValue > player.Stats.Cash.Value then
  x = "-"
elseif player.oldValue < player.Stats.Cash.Value then
  x = "+"
end