I’m trying to make a realistic sound mechanic in my friend’s game. Hearing wind noises and ambience sounds in buildings is not really realistic, so I’m wondering is there a way to apply an EQ effect (Muffle) to the specific sounds when being in the ambience muting zone?
The muting zone is supposed to apply EQ effect to this sounds
My zone is located here
Note that I want to make this client side only.
I would be thankful if someone scripts it for me.