So I want to make it so when a raycast hits something it creates a bullet mark (idk what its actually called but it looks like a bullet hole where you hit, most fps games have it)
So how can I make something like this?
Yes I already looked for something like this, couldnt find any
ok so when I create the surface gui how can I make the bullet hole in the right spot? This was one of the things I was thinking about but I dont know how to position it
Mb for the late response uhh you can use RayInstance.Position (you get RayInstance when you set a variable to workspace:Raycast) and basically place the part there.
make sure that the part with the SurfaceGui is relative to the size of the Image so that when the part is centered, so will the image