How do I make bullet marks?

So I want to make it so when a raycast hits something it creates a bullet mark (idk what its actually called but it looks like a bullet hole where you hit, most fps games have it)

So how can I make something like this?

Yes I already looked for something like this, couldnt find any

maybe a part with a surface GUI with the image of a bullet hole and when it hits a part, just add it there at the intersection point

if you wanna avoid copyright, just draw a circle and call it a day :+1:

ok so when I create the surface gui how can I make the bullet hole in the right spot? This was one of the things I was thinking about but I dont know how to position it

Mb for the late response uhh you can use RayInstance.Position (you get RayInstance when you set a variable to workspace:Raycast) and basically place the part there.

make sure that the part with the SurfaceGui is relative to the size of the Image so that when the part is centered, so will the image

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