hello i dont know much scripting but yea heres the script that i made:
local ButtonPart = script.Parent
local function Touchy()
local debounce = false
if ButtonPart.Touched then
if not debounce then
debounce = true
end
game.Workspace.Door2.Transparency = .5
game.Workspace.Door2.CanCollide = false
script.Parent.BrickColor = BrickColor.Red()
wait(2)
script.Parent.BrickColor = BrickColor.Green()
game.Workspace.Door2.Transparency = 0
game.Workspace.Door2.CanCollide = true
wait(5)
debounce = false
end
end
ButtonPart.Touched:Connect(Touchy)
the problem is debounce doesnt work,did i do something wrong? please help
local ButtonPart = script.Parent
local debounce = false
local function Touchy(Object)
if Object.Parent:FindFirstChild("Humanoid") then
if not debounce then
debounce = true
game.Workspace.Door2.Transparency = .5
game.Workspace.Door2.CanCollide = false
ButtonPart.BrickColor = BrickColor.Red()
task.wait(2)
ButtonPart.BrickColor = BrickColor.Green()
game.Workspace.Door2.Transparency = 0
game.Workspace.Door2.CanCollide = true
task.wait(5)
debounce = false
end
end
end
ButtonPart.Touched:Connect(Touchy)
Explanation:
if Object.Parent:FindFirstChild("Humanoid") then
This line checks if the object that touched that part has a humanoid inside [only NPC’s and Players]
if not debounce then debounce = true
This line will occur only when debounce is equal to the opposite of what you defined it, in this case - true.