I want to make a script that animates dynamically depending on direction, we’ve all seen one, Go left, Your animation walks left, if you’re moving forward then to the sides, you tilt a little, So I wanted to know how that’s made, And if it required me to recode the entire animate script, or something else.
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Hello!
Firstly, no you do not have to recode the entire animation script. There’s multiple community guides out there that provide help on how to do this which you can probably research.
I don’t exactly know how it’s done but I know it uses Motor6D.C0 and either the velocity of the HumanoidRootPart or Humanoid.MoveDirection with DotProduct. For DotProduct you just use the HumanoidRootPart right and look vector with the MoveDirection or velocity.
Hope this helps!
I’m just a beginner, I can use all the help I can get, thank you
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