Im using a UI Grid Layout with a inventory loading system
What I have tried doing
local function updateInventoryFrameSize()
local absoluteSize = UiGridLayout.AbsoluteContentSize
local padding = 10 -- Add some padding to the content size
inventoryFrame.CanvasSize = UDim2.new(0, absoluteSize.X + padding, 0, absoluteSize.Y + padding)
end
local function pagesToTable(pages, assetTypesVariable)
local allItems = {} -- Initialize an empty table to hold all items
while true do
if pages.IsFinished then
for _, UIObject in pairs(Inventory:GetChildren()) do
if UIObject and UIObject:IsA("ImageButton") then
UIObject:Destroy()
end
end
if currentPageNumber >= #items and currentPageNumber ~= #items then
print("Impossible")
end
local currentPage = currentPageNumber
-- Iterate over each page and concatenate its items into allItems
for _, pageItems in ipairs(items) do
for _, item in ipairs(pageItems) do
table.insert(allItems, item) -- Concatenate items into allItems
end
end
-- Now allItems contains all the items from all pages
break
end
pages:AdvanceToNextPageAsync()
table.insert(items, pages:GetCurrentPage())
end
for _,item in pairs(allItems) do
task.wait(0.05)
creation(item, assetTypesVariable)
end
-- Update the size of the inventory frame after all items are created
updateInventoryFrameSize()
end
Result
Just really stretched out images and not infinitivly scrollable.