The title already explains my problem so here’s the script:
local player = game.Players.LocalPlayer
local UIS = game:GetService(“UserInputService”)
local Char = player.Character or player.CharacterAdded:wait()
local Torso = Char:WaitForChild(“HumanoidRootPart”)
local var = false
UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.R then
while wait(.3)do
print("Began")
local tracer = Instance.new("Part")
tracer.Parent = workspace.Baseplate
tracer.Color = Color3.new(0.988235, 1, 0.184314)
tracer.Anchored = true
tracer.CFrame = ???
tracer.Transparency = .5
tracer.Name = "tracer"
tracer.CanCollide = false
if var == true then
break
end
end
var = false
workspace.Baseplate:ClearAllChildren()
end
end)
UIS.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.R then
var = true
end
end)
