How do I make LineForce go at a constant slow speed?

I have my LineForce’s MaxForce on math.huge and the Magnitude at 6, anything lower than 8~ will make the part fall, and if it’s over 10, it’s way too fast.

My script:

						local dagger = script.Dagger:Clone()
						dagger.Position = Character.HumanoidRootPart.Position + Character.HumanoidRootPart.CFrame.LookVector * 2
						dagger.Parent = game.Workspace.Thrown
						dagger:SetNetworkOwner(game.Players:GetPlayerFromCharacter(Character))
						local attachment1 = Instance.new("Attachment")
						attachment1.Parent = dagger
						local attachment2 = Instance.new("Attachment")
						attachment2.Parent = v.HumanoidRootPart
						local bv = Instance.new("LineForce")
						bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
						bv.Attachment0 = attachment1
						bv.Attachment1 = attachment2
						bv.Magnitude = 6
						bv.Parent = dagger

Forces accelerate by nature, unless combatted with an equal and opposite force.

If you want to achieve a constant speed, I suggest using LinearVelocity instead.

Here is the documentation.

It looks like you are missing a variable for the character you are throwing the dagger at. You also need to change the variable “v” to the right variable for the character you are throwing the dagger at. Finally, you need to change the magnitude to an appropriate value that is between 8 and 10.