How do i make my block breaking system balanced?

so right now player can use blocks such as wood, stone and metal to build bases, i want the blocks so strong so that the base walls acutally does something, but i don’t want it too strong to have the player trapped in a cube when spawned and is unable to get out easily. i really need ideas on this, thanks

Well each block can have a different strength rating attached to it, wood being the weakeast and metal being the strongest?

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yes but players can just place metal boxes around the spawn and trap the players

You can set a system in place that allows players to teleport out (randomly) once they are trapped at will.

You can make a system that blocks players from removing all ways of getting out (including jump height variations) by using a dummy pathfinding trail.

You can completely remove the ability to place metal boxes around spawn.

You can make these blocks weaker around the spawns, but stronger as you go away from spawn.

Hope this helps!